Here are some scenes from my first session as a player in more than 20 years. We are playing the official The Rise of Tiamat adventure. To be continued… (or not, it took me ages to draw this, and the style is mockman@’s). Lessons learned: Being a player is awesome. Whether you play a published adventure or a homebrew matters much, much less than I imagined.
Previously on Zhymballa The heroes arrive at Pelor’s Academy and they convince Mabur, the headmaster, to lend them some paladins in exchange of the heroes finding out what happened to two missing brothers who should have arrived days ago. The heroes start the search right away because of the heavy snowstorm that is buffeting the region. During their search, the heroes find a cave with a pentagram and poisonous plants but with no people.
Previously on Zhymballa The heroes frustrate two attempts to kill Davos and capture the assassins, two dragonborns members of a mercenary group hired by a Ridgeport merchant called Falgrom. On their way to Pelor’s Academy, up in the mountains, the group endures a strong snowstorm that doesn’t prevent them from reaching their destination. Flash-back — “Bharash, you’re not a good dragonborn” After setting his clan’s shrine on fire, a twelve year old Bharash gets scolded by his father who expels him from their village until the boy is willing to follow the clan’s rules.
Previously on Zhymballa The heroes return Gighur and the rest of the kidnapped villagers to Rockbreach and they accept Minnesota’s offer to cleanse the abandoned monastery from goblins and undead in order to join The Caretakers Syndicate. Getting more muscle Still at the party, the heroes regroup to plan their attack. They barely escaped with Salazar, their tank, alive, so they decide to get more muscle at the Academy of Pelor, where Salazar trained to become a paladin.
Previously on Zhymballa While exploring the caves below the abandoned monastery, the heroes rescue Gighur and seven other prisoners. While looking for an exit, the group meets a goblin who offers them a way out in exchange of the heroes killing as many undead as they can. The heroes accept, but the monastery is so packed with skeletons and zombies and they barely make it out alive. The province of Ridgeport.
Previously on Zhymballa Minnesota, a well-fed female dwarf, has hired the heroes to rescue her brother Gighur Shatterheat from a group of goblins. The heroes get their way into the goblin’s lair through a crate of full of corpses. After killing the goblins unloading the cargo, the heroes find the entrance to the crypts and explore it in full. A presence in the walls Til warns the group of a presence in the walls which then goes away.
Setup Minnesota, a well-fed female dwarf, has hired a group of adventurers to rescue her brother Gighur Shatterheat from a clan of goblins that recently set up shop in the abandoned monastery near the lake. The group consists of Dawn, a male wood elf ranger; Salazar Astorio, a male human paladin; and Til Grassthorn, a male halfling rogue. The group has split to gather intel and secure a way into the goblin’s lair.
[Flashback starts]Aeson, a male elf wizard, Arveene, a female elf druid, and Rupert, a puppet-sized warforged are aboard a flying caravel along with the ship’s crew and they are about to crash-land. Arveene decides to take hold of the steering wheel to try to crash into trees instead of the hard rock they are presently directed towards. Aeson casts protection spells on everyone and they all brace for impact.[Flashback ends]
Gottesklingen, the leader of the Iron Shields, invites Miriel and Eva to hand themselves in. While the whole tavern is getting ready for combat a young patron starts talking, apparently about the morality of arresting people while they are having fun. Miriel, however, captures the hidden message and, after a brief exchange with the rest of the group, gives herself in along with Eva. As soon as the knights and their prisoners are gone, Nacho, offers the remaining heroes his assistance.
The heroes recover from the flesh golem attack and then plunder the creepy ziggurat at ease. As part of the loot they get hold of a staff of the python, a silky robe that the mind flayer’s skeleton was wearing when he died and the magic cuffs that kept the monster chained to the floor and caused its death. Back at the cavern, after playing around with a faulty teleportation gate and, luckily, without major consequences the group receives an unexpected visit.