After crossing the gate our heroes postpone the annoying question of how to kill the demon they are looking for and start exploring the dwarven mines. Hours later they reach a temple of Dumathoin, a dwarven deity. While the sane members of the group wait outside Ada takes hold of the keg of gunpowder and a treasure chest waking up the creature guarding them: a stone golem in the shape of a wagon with brawny limbs and an angry Dumathoin head.
The group survives the white dragons, meets Ada’s mom and Dave’s true self and finds the dwarven mines.
The heroes explore the Ice Kingdoms and head towards the mines that hold the demon.
The heroes make a pact with Zabha, revive Albrecht and arrive to the Ice Kingdoms.
The group escapes the deadly valley after fighting zombie sharks, poisonous snakes and evading rolling boulders at Arren’s zoo.
The group suffers a terrible loss amidst undead triceratops, water weirds and a black shadow dragon.
The heroes track down the two cultists they were after but they all end up in an eerie valley in the Shadowfell.
The heroes survive the typhoon and reach Crockport. There Albrecht finds a way to recover the two decades that the Wand of Koyss stole from him.
A typhoon forces the heroes’ airship to land near an atoll in the middle of the ocean. A gang of sirens nearly drowns the whole group.
The heroes rescue Dave, plunder Olga’s dungeon in the middle of a scuffle between slave lord factions and leave Zoqoi in the middle of the night.
While looking for Dave inside Olga’s sex dungeon the heroes face pain devils, dominatrixes and a scary gore chain devil.
The heroes find their way to Olga’s dungeon through the city sewers despite its inhabitants.
The heroes arrive to Zoqoi but Olga the Depraved is too fond of Dave to let him go. The group, then, plans a rescue mission.
A group of nudist hippy pirates provides some in-flight entertainment. However, with the help of their new 700lb bard friend, the heroes fight them off.
The heroes find out that Dave was sold as a slave in Zoqoi. On their way to Barkinon they also find out that a swarm of warforged is looking for them.
A squad of angels rips open the sky and set Rar’am on fire. The heroes repel the attack and save Hammer’s life.
The heroes heal Mara-kai’s father but the wand has aged Albrecht two decades. Meanwhile danger is knocking on several doors.
Ururl becomes shish kebab, the heroes escape the crumbling tower and take on a ten days long underground trip with no food.
The heroes face swarms of warforged, a submerged corridor and a scorpion-tailed automaton as they progress through the tower dungeons.
The heroes cross a warforged infested swamp and arrive to the Clockwork Head. They are not, however, the only ones trying to get in.
The heroes say bye to the Gerico and enter the Desolation Desert where a capricious sandstorm forces them to face a pack of ravenous zombies.
The heroes are flying across Zhymballa towards the Clockwork Head when a suicidal heartbroken noblewoman forces them to crash-land.
After the holidays the heroes travel to the cityport of Alaris in search of a wand to save Mara-kai’s father. However a terrible calamity awaits them.
Description of the characters that appear in Zhymballa Season 6.