Notes recounting the fantastic D&D adventures that took place in Juan's homebrew campaign, Zhymballa, in 2010. Alessia, Manuel, Sean, Tomer, Wijbren, and I played in Dublin, Ireland.
The heroes defeat the cultists, negotiate with a black dragon, and eventually free the oasis from cultists. After some rest, they leave for their next stop: an oasis led by a sadistic dragonborn who is also into slavery.
The heroes defeat the goblins trying to free the captive beast. They then arrive to the Oasis of Zurk where they accept a mission from its leader to kick the Cult of the Snake out of the oasis.
The heroes accept a side mission to rescue someone different who is being held inside a citadel-turned-prison under the Oasis. The heroes find the captor, a revenant, who is waiting for reinforcements because the creature is so dangerous and has already killed the 19 other revenants that were with him.
The heroes fight off a monstruous two-headed crocodile, and bring the lichen to the caravan’s shaman who prepares a cure for Hadj. Now fully healed, Hadj brings the caravan to the Oasis of Amja where they rest and enjoy a big party.
A caravan merchant gets killed by an unknown murderer. Later, the caravan reaches the Temple of Unbroken Silence where the heroes expect to find the lichen they need.
Here are the members of the caravan:
Hadi The caravan leader, a middle age tiefling that always tries to sound confident. He seems to be short sighted but you haven’t had too much contact with him after he fell ill.
Gnome family Two little gnome kids and their mother. The kids love Feral and his strength.
Human family A father and his 3 daughters. One of them is really fascinated with Feral.
The heroes, hired to guard a caravan as it traverses the treacherous Red Sea desert, fight off a clan of cannibal halflings. A few days later, one of the caravan members falls ill, poisoned.